It'll be neat for the gruff, intimidating tank to be naturally moving faster than the party rogue. Normal: A character who uses a weapon with which he is not proficient takes a —4 penalty on attack rolls. G, C 15, +2 bonus to when raging, and continue raging if G D: This feat requires , which is available to the core class, the core class, the prestige class, the prestige class, the archetype, with the or mysteries, and with the bloodline. The speed reduction for darkness and poor visibility also applies. In addition, you receive a +2 bonus on checks made to an item. Benefit: As a standard action, make a single attack with the weapon for which you have against a or opponent.
Prerequisites: 13, , , base attack bonus +4. Benefit: You can create magic rings. Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level see below. Benefit: You get a +2 bonus on and skill checks. A successful save reduces the duration to 1 round. At 3rd level, she can 1d3.
Benefit: You get a +2 bonus on all and skill checks. Normal: A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow. Make use of your Dodge and Mobility feats to soak up attacks of opportunity for your team mates if you can. The Hellknights' unstoppable might is yours to command as you impose unshakable order—whatever the cost. Brew Potion Item Creation You can create magic potions. Critical Feats Critical feats modify the effects of a critical hit by inflicting an additional condition on the victim of the critical hit.
Normal: Without this feat, a character that performs a shield bash loses the shield's shield bonus to until his next turn see. Normal: You provoke an attack of opportunity when performing an combat maneuver. Order: A character must choose one Hellknight order to join at 1st level see page 89 for a list of orders. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Also note that Touch of Corruption does not allow you to use it on yourself as a swift action the same way that a Paladin can. Diehard You are especially hard to kill.
These titles represent over a decade of development and feedback from more than 125,000 gamers. This sample build focuses on damage and more damage, and the feats reflect that. But I am worried about it's every-level utility. Spells This section won't address every spell on your spell list, but it will point out some especially notable options. It remains useful at any level, and is limited only by the small number of uses per day. An object can be used as the focus for this ability only once. Benefit: When running, you move five times your normal speed if wearing medium, light, or no armor and carrying no more than a medium load or four times your speed if wearing heavy armor or carrying a heavy load.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. A particularly righteous or conflicted Hellknight might choose to perform a longer, more extreme version of a reckoning. Stunning Critical Combat, Critical Your critical hits cause opponents to become stunned. Improved Initiative Combat Your quick reflexes allow you to react rapidly to danger. Normally I don't worry about sonic damage, but I think you can spare one point to get 3 points of resistance, especially for the smug satisfaction of telling people that you've got sonic damage resistance. Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. This effect doesn't stack with any other effect that expands the threat range of a weapon.
Improved Counterspell You are skilled at countering the spells of others using similar spells. Given the damage an archer fighter can inflict, such investments are rarely a bad idea, since you could do a lot of damage to your party if you were ever mind controlled. Prerequisites: , , base attack bonus +15. Improved Grapple Combat You are skilled at grappling opponents. Total cover and total concealment provide their normal benefits against your ranged attacks. Gnome: Despite small size and a strength penalty, the Gnome isn't completely awful as an Antipaladin.
Special: You can gain Exotic Weapon Proficiency multiple times. Treat the hellknight's level as the level in fighter for the purposes of selecting these feats. A widened spell uses up a spell slot three levels higher than the spell's actual level. If you take this step, you cannot take a 5-foot step during your next turn. While running, you retain your bonus to your.
You are a master at your chosen weapon. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Benefit: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to - and Strength-based skill checks. What they discover within the ruined castle and in the dungeons below its foundation will not only reveal an unexpected invasion and a long-forgotten magical wonder, but will propel these heroes forward into a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation that could unleash an Age of Ashes upon the world! For a wand, the creator must expend 50 units of the material component. Antipaladin Class Features Hit Points: d10 hit points is standard for front-line melee characters. To have a successful two-handed fighter, Power Attack is all you need.