Milon's going to have 5 sprites each will have different priorities and the enemies would have 1 or 2 sprites each. The graphics and music are both pretty good. This is the final colors I selected. There is an enemy resembling a small octopus that takes several hits to defeat and drops a balloon. Somewhere in post-completion research I found out that there is a hidden ending screen if you beat the game twice in a row. You can get more lives, skip levels, jump higher, etc. I think he said that you could do a 64k game on it.
Now there are more maze rooms and shops, as well as more money, items, and powerups to go with them. Go there and beat him by shooting him a bunch of times in the head with bubbles. I have one question about the composite mod. The well is the first real challenging area. The player starts out at the bottom floor of a four-story castle named Castle Garland, where each story can only be reached by defeating the boss of the floor below.
The third floor has some rooms that are hard to understand without having certain items or seeing the proper pathway. I forgot to save the nametables as I reconstructed the scene in the nametable editor. I keep thinking that you could upload 8x8 numbers in the spot that counts the money since the sprite are 16x16 mode. I think limitation is a good thing and it keeps developers thinking how to produce the game and use the resource available to make a fun game. If you hold Down and press B you will shoot bubbles with a slight downward slope. His skin is one color.
There are other things about the game that can cause issues. You will have to take my word for it though, so I do hope you believe me! Some minor missteps in routing and a little bit of health farming are the only issues with. The color bleed is kinda bothering me. There are three kinds of icons to collect: Notes, sharps, and flats. I distinctly recall getting stuck on the first floor for a long time until later seeing how to proceed in one of those magazines. Loves the honeycomb graphics in the original game so much and it shows up here.
Milons's body is composed with 2 colors, blue and red. Are you aware that you can only put 4 sprites on the same row on a colecovision? Who knew bubbles were such a good weapon? On the bottom right there is a discolored block next to two breakable ones. Anyway, in the real game, the sprites will flicker hopefully at 30hz like Gulkave. This powerup floats up and can get away from you. The main issues I have are the controls and the obscurity of some of the secrets and traps. You definitely want to find these. Move left or right with the D-pad and press A to jump.
The B button fires bubbles that move in the direction he is facing at a slight upward angle. The place I buy shoes is in a hidden shop in the first maze room. The good thing for me is that I grew up with the game and have played and beaten it quite a few times before. There are still items to be found there, as well as money, honeybees, honeycombs, etc. Each room of the castle contains secrets not unlike those of the Super Mario Bros. In the story, people communicate exclusively through music.
This secret castle does have some baffling mysteries to it. There are two items you must collect to proceed, which are the shoes and the medicine. Most maze rooms have a honeycomb hidden within a breakable block. The lightning sprite, sprite number 8 I think took awhile to appear on the real system. Bubbles are used to defeat enemies and break blocks within the maze rooms. The other 2 screens with sprite are ok.
This is the final colors I selected. I'll probably do one more mockup because I want to draw that Hudson Bee, Key sprite, and figure out how to do sprite flickering. Milon's Secret Castle game is from the various on the site, and there are more games like this, including Harry Potter and the Chamber of Secrets, Castlevania and Secret of Mana. I changed the money tile graphics. I played normal mode and hard mode two separate nights and then combined the footage into one longplay video. Milon's Secret Castle Controls: The player starts out at the bottom floor of a four-story castle named Castle Garland, where each story can only be reached by defeating the boss of the floor below.
Мариоподобная бродилка с видом сбоку. I made some sprites drop out to drive Youki crazy. Then flip screen to get to the second section or a small room. Others are hidden within the maze rooms themselves. Once you collect the key, you keep it permanently and can take the exit anytime. Forgot to add this one in the original post. Sega Genesis games use dithering technique to achieve different colors.
The bottom sprites set-up in the first screen shot are messed up, will correct itself in a minute or so as it phase into places. I get that this discoloring is the tell, but this is a terrible idea. I have a little bit of expertise in building my own Game Genie codes by using an emulator and debugger to find parts in the game code that I can change to trigger the desired effect. Money can only be collected once, which is a problem as some items are expensive. His weapon the bubbles shoots diagonal up or down. Here's a picture of the first level of Milon's Secret Castle mapped out. The defeated boss drops a crystal ball that opens the door to the second floor.