After that, go back in the pipe and back in the main section, continue going right until you reach the end of the moving floor a Goomba along the way. What I am talking about is when you are an adult or you have a fire flower and you get hit, the game does not pause for a millisecond, it will keep on playing while you are getting smaller. The controls are the same as most Mario games, and it presents different transformations making it that, a portable Mario Bros. Get that, and keep going down to the lower platform. Avoid this if you can and continue onwards there is nothing in the first group of '? Take out the Bullet Ant, and hit the '? Prerelease Final, Japan Final, International Video Games Scan An issue of the German magazine Video Games showed eight pictures from the new game, most with differences from the final.
Run jump fast because he will shoot out big fireballs at you. Super Mario Land 2 throws all that out the window and I wish newer games would go back to that risk taking feel. Get on that, then jump up to the right to reveal another one. The chief villain is a crow. This song was included on the album Super Mario Compact Disco.
Now while on that block run across the small gap and on the otherside where a pipe and fire blocks are. I would say that it may get addicting, but that is what I like in a game, addiction. You'll also see some Boo Buddies. Either way, continue going right, jumping over the lava watch out for the Spiked Ant. Hippo Stage ----------- You should now be back at the World Map, so move over to the 4- way intersection and go left from there. If you perfer a quicker way to the goal, listen to this. .
Tree Zone Secret Stage ---------------------- And now that you have found the Secret Goal, a new path will open up on the Tree Zone Map leading to the Tree Zone Secret Stage. The boss is the mighty Pako, a huge octopus. Jump across this area quickly as the two platforms will giveway. Above them is a downward-facing pipe, its entrance covered by blocks. Down the first pit is just platforms. In this second section, walk forward a bit and you will see a moving platform over some lava. The levels are toy-themed and the chief villains are the Three Little Pigs.
Down here, head right, taking out the enemies and getting coins from the '? Race left to catch it, and then you will have one of two choices. Wait for the moving platform, and board it, taking you to the otherside. So with that, simply go right and continue onwards till you see some pipes. Enter the doorway, and you will have completed this level! I will give you the suggested order by the game manual. If you noticed an opening at the top on the right, ignore that. To do so, jump up to hit the moving stopper.
Once past all the obsticles, enter the pipe at the otherside. The heart with a 3 will give you a 3-up. The boss of this level is Rikki, the rat. After that, continue going right, avoiding all obsticles in your way until you reach some more cannons. A pathway will be made leading to the next level. Soon you will come across a '? It be easier to head through the pipe, but if you wanna try going through the stage, that's on you. Once back to the main area, head right and follow the path until you see platforms above blue flames.
After that, continue through this area very carefully, as there are several tusks around. You will come to a room full of coins, with two spiked balls circulating about the room. You should have enough power to rack up a few extra lives here so take out all the enemies you see just in this area alone. Once you are back up here, head right past all of the pipes and past the Boo Buddy and you will see a pipe. If you lose a life on a level you will continue from the mid point as normal Mario. Once there, jump and float over to the pipe and go through it. Once there, climb the stairs and get to where the 5 '? There is another thing that surprised me and it was the check points and the end of a level.
Keep going right after that and you will come to a platform with some Buzzsaw Rollers, so be careful when approaching them. If you're Bunny Mario, that's fine for the time being. Once you return to the main area, head right past the Mouth Pieces, and onto the otherside of the wall. Super Mario Land 2 is also the first game to feature. Back at the lone '? We must collect the 6 coins, attack Wario in the castle, and save everybody! Turtle Zone: The underwater group of levels are inside of a turtle under the sea. The problem here is the conveyor belts will pull you to the spikes, so just jump from platform to platform. Three times again and then the third one will pop out.
You can probably do the same as he's dropping down, but it's easier if he's traveling between pipes. If you take the lower path though, watch out for the spikes. Collect the coins if you want, but watch out for the Spike Bobbers and Pigeon Birds. Level Overview There is an entry level which features most of the items you can get on the rest of the game. At the otherside, jump up and right to the upper level, then jump up and left to the other upper level.
The inhabitants are now brainwashed into thinking that is their master, and is their enemy. From the start, head right until you get to the '? Jump on the moving platform and at the otherside is two '? Soon you will come to a '? Now head back up, jump over the left wall, swim down and left and into the next pipe. Either way you will see a Buzzsaw Bouncer. At the bottom is a '? After that, jump to the upper platform and go right, past the pipes. Macro Zone 3 ------------ You should be back on the Macro Zone map.