But although it was only a small part of the full game, this was one of my favourites. So, there where many games that were intended to be multiload, but split into several programs. Of course, playing levels individually with no inter-progress could get kids confused back then, especially if never played multiload game in proper manner before. For example I had Death Wish 3 on a Gremlin complilation cassette, which was the second or third game on that tape. The same thing goes for tapes. Tapes in database: 6845 Tapes with scan s : 1643 Tapes with cover: 1917 Tapes with screenshot s : 2148 Tapes with barcode: 6784 Tapes with publisher name: 6821 Tapes with publisher year: 2973 Tapes with packaging type: 6774 1736 1933 Tapes with docs: 158 Tapes with programmer s : 34 Tapes with gfx artist s : 24 Tapes with musician s : 146 Tapes with review s : 1969 Tapes with loader type: 1837 Tapes part of a compilation: 1907 Number of compilations: 375 The goal of this site is to preserve Commodore 64 tape software.
Must have been a dismal experience. So, how did we store on tape back in those days? A floppy disk drive was available at the same price. Disks with multiple games on them Many copied disks have more than one game on them. To be sold via auction only. Turbo tapes were common in Finland too, I had about 20 such tapes. The cover art and liner notes are included.
Indeed, although I didn't actually own the tape version of Defender of the Crown, so it's hard to say how well it worked. The turbo cassettes came in all sizes, shorter tapes had maybe 5 games in them, but bigger tapes could have over 20 games. Minimal wear on the exterior of item. Very good: An item that is used but still in very good condition. The video game instructions and box are included. But in addition to these, I cannot remember any other multi-load games on my turbo cassettes. We usually got the turbo tapes from the flea markets, back in the day they were really common and you could easily find them.
But a week after we got that C64 my brother and I got a Datasette, which is the tape drive. Some games autorun when you load them that way. Some slight yellowing to the keys but otherwise in good condition. Back at that time I reverse engineered the Turbo Tape 64 routines, did a rewrite, was able to speed the process up by cutting some corners. Sometimes it gave load errors, but that was the case with my original game tapes too. I learned to program Assembly under those conditions with loading the assembler from tape and the way we had to work at that time was a little bit less convenient as we are used today. The most important part of this is to create images of the content of the tapes and confirm the data is correct.
If you have any further questions then please send me a message. If you need help hooking up your 64, I have instructions for connecting the and. I would have killed for a Raspberry Pi. At this time all there are is a simple view of some of the data collected so far. When we were switching the seats after two hours all was lost through turn off - turn on. So there was no continuity between the levels like in the original; you would simply choose what level you wanted to play and then turbo load that. But if you reset the machine in between games, the simpler command should suffice.
It was only much later when I found out that the game also had a flying section, and two more maps for the foot section. To manage this huge task we need help. You can help by doing site design, programming, providing information about games, scanning of inlays, docs, donating originals etc. After that I remember finding a notebook which conmtained the listing of a large amount of games and apps for those tapes. Back in the day I usually always loaded my games from the turbos, even in cases where I owned the original. This was probably intended as a safety measure.
I think that the main factor was the age of the tape, older tapes simply failed first, and the fail rate seemed to be the same for both turbos and originals. That was normal over the first one or two weeks for me. And that sums up how to load Commodore 64 games from disk. Must have been a dismal experience. If you want to get involved with this project, please either send an e-mail to the e-mail address at the bottom of this page, or post a message in the forum. All was gone after two hours. The original driver routines were slow.
If you have a to speed up the disk drive, plug the fast load cartridge into the cartridge slot before you power up the machine. I would have literally killed for a computer like I have today. I worked on that for more than a year before I had the money for the drive. Beware that the power supply connector will fit into the connector in the back where the disk drive goes. I wonder if those tapes still work; I didn't find any tapes at my parents attic. So they never had anything huge like Airborne Ranger or Defender of the Crown That was on tape? I would have killed for a Linux. It is a very time consuming process.