Taking it in turns, players get to plan their moves, build units, and ultimately attack the opposition, at which point the game switches to a more pleasing 3D representation of the battle with each side facing one another. As always, capture as many properties as you can to generate lots of resources, which you'll need to fund three or four bombers to decimate the Black Hole defenses around the lab. To achieve a high power rating, you must be efficient in destroying enemy units 10% in a single day. Continue to shuttle units from the southeastern base to this location so you always have defenses. On day four, capture the southern airport. Use your own artillery and fire on her artillery. Here they fight Sturm, the mastermind behind the invasion.
It's difficult to navigate through the fragmented roads, mountains, and trees. Begin the first few days by building strictly infantry and capturing all the nearby properties. Otherwise you will have to deal with some infantry and light tanks. All rise One of the main reasons this has been left on the back burner for so long is that it was immediately apparent that this follow-up adds relatively little to the original. It's easiest to use a bomber to destroy the pipe seam and Max can knock it out in a single hit. Once Sami comes under heavy air assault, you'll likely lose her anti-air forces.
On day two, complete the destruction of the pipeline with your tank, then move your artillery south so it can assist on the next set of pipelines. You'll spot a second artillery during the attack. Drop the mech off at Lash's headquarters and begin capture on the next day. After that, send Sami's navy west toward the missile launcher and rocket launchers. Eventually you want nearly your entire section of land filled with indirect-fire units and cheap, clogging infantry.
Move the northern recons along the north road west and the south recons along the south road west. You'll eventually be able to bombard all of these infantry units with your indirect-fire units and losing the cities won't ruin your chance for success. On day three, move the infantry over the river and begin capture. There's also a base on the central island. When units attack the property, the number decreases; when it reaches zero, the property is destroyed.
That makes it tricky because the road lies in the laser cannon's path and the road is the route through the mountainous terrain. Fire on the sub to inflict significant damage. Don't bother attacking a medium tank or neotank of equal hitpoint strength. Capture this city and you recover a map to a secret lab, which lets you access the secret mission Neotanks?! Adder's defenses are rather weak so it's rather simple to get a transport into the northwest corner of the map and deposit an infantry unit on the headquarters that can begin a quick capture. Tank Cost: 7,000 Movement: 6 Vision: 3 Gas: 70 Ammunition: 9 Strengths: At less than half the price of a medium tank, the standard tank can complete most battle tasks nicely. Chapter 7: Black Hole Missions This section compiles walkthroughs for Advance Wars final two missions. Good thing Nell is around for another tutorial.
These laser cannons fire horizontally and vertically in all directions--they also fire every day so you should strive to have no unit in their line of fire at any time. Anything within two spaces of a rocket is inside of its range. If you've followed this walkthrough, don't even bother moving up there. Battle Copter Cost: 9,000 Movement: 6 Vision: 3 Gas: 99 Ammunition: 6 Strengths: Battle copters are strong versus infantry they feature machine guns to complement their missiles and light ground forces, but their missiles don't have much effect against more heavily armored units such as medium tanks and neotanks. As Nell points out, Sami's transport copter is in a terrible position near a couple anti-air units. You want the artillery close to the front line so you will be within firing range after Flak performs his next move.
Generally, the player can win by defeating all of the enemy's troops, or by capturing the enemy's. Take measures to counter if desired. In the south, use a mech to capture the airport. This will give you line of sight to the lab and Flak's single infantry guard. Save the launches against Lash's tougher creations for instance, artillery or perhaps a medium tank that she occasionally creates. But the good news is that you can achieve an S-rank even if it takes you nearly 20 days to complete. There are numerous neutral cities on the map, however, and each one provides extra funds to use toward a stronger army.
It's bottled in by the pipe seams and remains near the three cannons in the north. Capture that city before completing the mission to unlock a secret level, Danger X 9. Flak Attack Objective: Enemy planes attack from the sea! Our online emulator can give you the save and load options. Lash also sends some copters and a bomber; don't neglect to build a couple missile launchers as well. Orange Dawn Objective: Armies on both sides. The mission ends if it's captured.